All objects (e.g. wood) have condition levels and can thus rot by degrading houses, objects, barrels, etc. Temperature and humidity directly impact objects that can degrade over time. Realism, craftsmanship, self-regulating vegetation, plants, insects, mushrooms, and ruins, in a semi-open world. Features All vegetation is self-regulating and evolves over the days Temperature and humidity are calculated based on terrain, month of the year, and time. A system for placing objects and creating st.
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